This scene is shot from within my Foyer scene (https://www.artstation.com/artwork/zA83A4). I liked the lighting and this was really the focal point of that scene. I felt that it was a real loss not to see the level of detail in the props and the rest of the environment. Now we can! I wanted to convey a cozy sort of spot in this larger room where someone, perhaps a guest could take a phone call away from the parlor or dining room.
All of the scene and props that make it up were modeled in Blender, while the materials are a combination of Gimp, open source PBR maps, and Blender's own nodes.
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